
Fire emblem echoes classes full#
For full details, I highly recommend you check out Serenes Forest’s support bonus guide.

These bonuses are character-specific and may or may not be tied to support conversations between the characters. These calculations are the behind-the-scenes work that make battles play out the way they do – knowing how your stats affect them can help you to fight smarter.Ī quick note here: I am going to be referencing a specific stat called “support bonuses.” These are the bonuses you get for having two units with a support relationship close to each other. Understanding how the numbers work when comparing two units can help you make decisions in combat. I feel calmer – like I can see what the enemy is planning. Defense protects you from physical attacks, while Resistance protects you from magical attacks. It also affects the activation rate of certain items.ĭefense and Resistance represent your ability to endure damage from an opponent. Luck does not directly influence any one thing but partially influences many things, helping to increase stats like Critical Hit, Critical Dodge, and Magical Avoid. Speed also directly influences your ability to dodge physical attacks, and has a small influence on your ability to dodge magical attacks. The unit with the highest speed attacks twice in a battle. Speed is pretty straightforward, representing how fast your unit is. It directly influences the accuracy of physical attacks and has a small influence on critical hit rate as well.

Skill is the measure of your unit’s precision. However, it also affects the potency of healing magic and the range of certain magical spells. It’s most straightforward application is that it directly influences the damage that you do with physical or magical attacks. If a unit’s HP drops to zero, then that unit will be defeated, either leaving the rest of the battle (Casual Mode) or outright dying (Classic Mode).Īttack represents how powerful your unit is in battle. Many of these work the same as usual but if this is your first Fire Emblem, an overview can be helpful. Those statistics are Health Points (HP), Attack (ATK), Skill (SKL), Speed (SPD), Luck (LCK), Defense (DEF), and Resistance (RES). There are seven main statistics in this Fire Emblem (not counting movement), down from the usual eight. If you’re on mobile, the categories will be in that order, so scroll down to whichever one you’re hunting if you came here looking for something specific. If you’re looking at this guide with a computer, use the handy CTRL + F to find whichever category you’re looking for. In this guide, I will be covering the following topics: Statistics, Battle Calculations, New Battle Mechanics, the World Map, Items, and Class Changing. That’s why this guide is here: to help those just now picking up the game to grasp the new mechanics as quickly as possible. But unless you actually played Gaiden back in the day, this game has a lot of new concepts to grasp. For “old generation” fans (I tentatively include myself in this category), there will be some familiarity here.

For “new generation” Fire Emblem fans (those who have played only Awakening and/or Fates), this game probably feels like culture shock – many familiar mechanics are gone and some of the new ones make this game quite a bit different than those two titles in particular.
Fire emblem echoes classes series#
This entry in the series is definitely something unique, just as Fire Emblem Gaiden was back in the day. Fire Emblem Echoes: Shadows of Valentia launched on May 19th and I’ve been playing it whenever I can in-between my adult obligations.
